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	<title>Dell Creative Studioapps &#187; Dell Creative Studio</title>
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		<title>Is everybody app-y?</title>
		<link>http://www.dellcreativestudio.com/2011/02/24/is-everybody-app-y/</link>
		<comments>http://www.dellcreativestudio.com/2011/02/24/is-everybody-app-y/#comments</comments>
		<pubDate>Thu, 24 Feb 2011 17:13:44 +0000</pubDate>
		<dc:creator>gmarshall</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[apps]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[h.264]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[WebM]]></category>

		<guid isPermaLink="false">http://www.dellcreativestudio.com/?p=311</guid>
		<description><![CDATA[Is the future of content the app? From Android Market to the Windows Phone Marketplace, the iTunes App Store to the Ovi Store, it seems that everyone is app-happy. More than ten billion smartphone and tablet apps have been sold, and App Stores are even coming to the desktop.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.dellcreativestudio.com/wp-content/uploads/2011/02/appfeaturearticle.png"><img class="alignnone size-full wp-image-312" title="appfeaturearticle" src="http://www.dellcreativestudio.com/wp-content/uploads/2011/02/appfeaturearticle.png" alt="" width="628" height="258" /></a></p>
<p><!-- p.p1 {margin: 0.0px 0.0px 0.0px 0.0px; text-align: justify; line-height: 12.0px; font: 9.0px Helvetica} p.p2 {margin: 0.0px 0.0px 0.0px 0.0px; text-align: justify; line-height: 12.0px; font: 9.0px Helvetica; min-height: 11.0px} span.s1 {letter-spacing: 0.0px} -->Is the future of content the app? From Android Market to the Windows Phone Marketplace, the iTunes App Store to the Ovi Store, it seems that everyone is app-happy. More than ten billion smartphone and tablet apps have been sold, and App Stores are even coming to the desktop: Apple&#8217;s got one already in OS X, and Microsoft will stick its own store in Windows 8.</p>
<p>There&#8217;s no doubt that App Stores can provide exposure &#8211; we&#8217;re quite sure the developers of Angry Birds are particularly grateful &#8211; but there are some significant downsides too, especially if you&#8217;re in the content creation business. So what are the big concerns about apps? And what are the benefits?</p>
<p><strong>Each platform is different</strong></p>
<p>While the Internet doesn&#8217;t quite offer the dream of write-once run-anywhere, it&#8217;s pretty close: you can be fairly confident that your customers and/or visitors will be able to access your content, even if they require a plugin to use it &#8211; so for example Flash has near-total PC market penetration, while plugins such as Microsoft&#8217;s Silverlight are simple and quick to install and aren&#8217;t a major obstacle to the typical internet user.</p>
<p>That&#8217;s not the case with apps. Some platforms, such as iOS, don&#8217;t and will not support Flash; others should support it but don&#8217;t, so for example some Android tablets are currently shipping with the promise of Flash support. There are inconsistencies with video, too. Google has announced that its Chrome browser &#8211; and presumably its forthcoming app-based Chrome OS &#8211; will dump support for H.264 video in favour of WebM video, but while iOS devices can run H.264 they don&#8217;t support the VP8 video enclosed in WebM.</p>
<p>The result of all this is that unlike the web, where you can generally code for a common denominator (relatively recent browser, Flash), you need a different collection of technologies for each platform. The AIR app you&#8217;ve built for a BlackBerry PlayBook can&#8217;t simply be exported in a different file format for use on an iPad. And the problem with that is&#8230;</p>
<p><strong>If a platform changes, you&#8217;re stuffed</strong></p>
<p>Nokia&#8217;s decision to embrace Windows Phone for its future smartphones is great news for Microsoft, of course, but it&#8217;s not brilliant news for developers who embraced the Qt development environment, which the move has essentially rendered obsolete. Building for a particular App Store could mean investing in a development environment that you might not be able to use if your chosen Store provider switches allegiance.</p>
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